Fellowship Breaks Down MMOs Into More Digestible Chunks

A great option if you don't have the spare time for an MMO.

Fellowship Breaks Down MMOs Into More Digestible Chunks

I, like so very many other people in our 30s, have no time. I wake up, feed my kids, exercise, work, cook dinner, play with my kids, work, play D&D, try to sleep, get woken up by my kids, and start all over again. I have so very little spare time to play with, and while everything outside of capitalism on my list of daily tasks is self-inflicted, it's all pretty important too. After all, D&D is a lot cheaper than therapy... that's a joke... mostly.

Anyway, this whole non-existent spare time thing means I really don't get much chance to dive into games properly, and that locks out a bunch of genres. One of the best for co-op among those, which is my preferred way to play games, is the MMO. I tried a bunch of MMOs in my youth, but there's literally no chance I can fit one in now. Fellowship might actually be the answer to this, and the cure for the itch.

That's because Fellowship is a multiplayer online dungeon-crawler, but one which takes a lot of notes from MMOs and MOBAs. You've got a cast of different heroes to choose from, a bunch of abilities that have cooldowns to juggle, and skill trees to unlock, which net you access to more power, harder dungeons, and new cosmetics.

The general loop here is that you hop into a dungeon with friends or random players, you fight your way through it, you learn the bosses and get better at fighting them, get some loot, and then do the next difficulty level on a new dungeon. That's it, really. You rinse and repeat that through multiple scaling difficulties that add new attacks to specific bosses, more loot possibilities, and new passive debuffs and challenges to overcome.

It's still a major commitment to reach the final difficulty and finish it before the season resets, but, I don't know that I really care. Fellowship could be an amazing game to grind out, sure, but I also think it's the best example in recent years of an MMO feel without that massive time sink. If I only do a few dungeons in a season because that's all I've got time for, I'll be rather happy with myself. I can check out a different character each season, and as long as they all feel as good as Elarion, the movement-heavy magic archer I tried out during my preview session, it should be a really good time.

I'm looking forward to diving into Fellowship with my mates, and I'm looking forward to ADHDing my way through all of the different class options as well. It's a blast to play, and I'm expecting it to be an amazing game to just dip in and out of. For those who can put more time in, it should reward you accordingly, and I love a game that can do both.